Here are the optimal slider allocations for each genre, drawn from multiple expert sources:
Never release a game with remaining bugs. Wait for your team to fix every single one to avoid massive score penalties.
Avoiding these pitfalls is as important as following best practices:
: “Story” (adds little), “Game Editor” (not needed until very late).
In the beginning, your goal is to accumulate Research Points (RP) and cash without overextending.
This report assumes you are playing on . If you are playing on Custom Game mode with sliders adjusted, the economic math will vary.
Always use the most advanced components available to maximize market share.
Once you move to the office, you need to hire staff and start focusing on Research & Development (R&D).
in cash. This ensures you can cover the moving costs, hire your first employee, and fund your next game without risking bankruptcy. 3. Stage 2: Small Office (Level 2)
Every genre has a specific weight ratio between Design (D) and Technology (T).
During development, aim to have your staff focus on their strengths. Phase 1: Focus on Engine and Gameplay. Phase 2: Focus on Dialogue and Level Design. Phase 3: Focus on World Design and Sound.