Unreal Engine sample projects
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using C++ and Blueprint
developed for prototyping and reference
all projects are free to try and Please send me feedback..
- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only
Using:
collision detection, widgets, material parameters, timeline component, blueprint functions
Despite rapid urbanization, the traditional framework of Indian culture still heavily dictates daily rhythms.
India boasts one of the highest percentages of female graduates in Science, Technology, Engineering, and Math globally. It is a life lived in the delicate
: As of 2026, the average life expectancy for women in India is approximately 73.6 years, which is higher than the male average of 70.5 years. 3. Fashion and Beauty Trends (2026) with changing times
The stereotype of the Indian woman as solely a homemaker is outdated, but incomplete. but incomplete. In India
In India, being a woman is a rich, nuanced journey where ancient traditions meet a rapidly evolving modern reality. It is a life lived in the delicate balance between the "silent but significant" impact of the past and the vocal, independent aspirations of the present. The Pillars of Identity: Family and Tradition At the heart of the Indian woman’s lifestyle is the family unit , often multi-generational and patrilineal. The Caregivers
However, with changing times, Indian women have begun to challenge these traditional norms. Many have stepped out of their comfort zones, pursuing careers, education, and personal growth. The rise of working women in India has been remarkable, with women now holding key positions in various industries, from technology and healthcare to business and politics.
The Indian woman’s relationship with her wardrobe is deeply cultural. Traditional attire like the and the Salwar Kameez are more than just garments; they are symbols of grace and identity.
- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint
Using:
C++ : TFieldIterator
Blueprint: TextRender, SpotLight
- Using GameInstance to save total score on map change (between levels)
- Using HUD class and communicate with GameMode on score/pick-item
- Display image and number of picked up items in widget (3 different items)
- Use Sequencer on change map
- Spawn Emitter
- GameMode communications on game logic and data flow
- Custom FBX object made by Blender and 3 imported images for widget
- Blueprint only
Using:
GameInstance, GameMode, HUD, Widget, Sequencer, Emitter, Collision detection, Map/Level change
- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only
Using:
RandomPointInBoundingBox, SpawnActor, Collision detection
- Communication with GameMode for data flow control between independent stage objects
- Blueprint only
Using:
Widget, Font Material, GameMode, Collision detection
- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only
Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection
- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only
Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling