The Font 6x14.h library is a C/C++ font library that provides a set of predefined fonts for use in graphical applications. The library contains a single font, known as the 6x14 font, which is a fixed-width font with a size of 6 pixels wide and 14 pixels tall. This font is highly legible and suitable for use in a wide range of applications, including user interfaces, text displays, and more.
The term "library" here is a bit of a misnomer. In graphics libraries like and U8g2 , fonts are provided as individual header files, which are then linked to the main graphics library to enable text rendering.
Despite being taller, the 6-pixel width ensures you can still fit about 21 characters across a standard 128-pixel wide screen.
You can typically find the font6x14.h file in various open-source display repositories. Font 6x14.h Library Download
The driving your code (U8g2, Adafruit GFX, or a custom engine)
In embedded systems development, rendering clean, readable text on small monochrome or OLED screens is a constant challenge. Standard fonts are often too large, consuming precious microcontroller memory, or too small, causing user eyestrain.
// Font Metrics #define FONT_6X14_WIDTH 6 #define FONT_6X14_HEIGHT 14 #define FONT_6X14_FIRST_CHAR 32 // Space #define FONT_6X14_LAST_CHAR 126 // '~' The Font 6x14
The modern standard for embedded monochrome displays is the library.
It strikes a perfect balance for displays that are viewed from a slight distance, such as desktop gadgets or industrial controllers. How to Install and Use Font 6x14.h
for(i = 0; i < 14; i++) // 14 rows mask = ch[i]; for(j = 0; j < 6; j++) // 6 columns if(mask & (1 << (7 - j))) set_pixel(x + j, y + i, color); // Your low-level pixel function The term "library" here is a bit of a misnomer
Check custom font extensions in community repositories for Adafruit-GFX compatible headers. Option 2: Generate via GLCD Font Creator
0, 0x00, // w0x00, 0x00, 0x11, 0x11, 0x0A, 0x04, 0x0A, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, // x0x00, 0x00, 0x11, 0x11, 0x11, 0x11, 0x19, 0x16, 0x10, 0x10, 0x0E, 0x00, 0x00, 0x00, // y0x00, 0x00, 0x1F, 0x10, 0x08, 0x04, 0x02, 0x01, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, // z0x06, 0x04, 0x04, 0x04, 0x02, 0x04, 0x04, 0x04, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, // 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x00, 0x00, 0x00, // 0x00, 0x04, 0x0B, 0x15, 0x1A, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 // ~; #endif // FONT_6X14_H AI responses may include mistakes. Learn more Share public link
If your font looks mirrored (backwards) or upside down, your pixel reading loop is incorrect.
If you have searched for "", you are likely building a project with a display like an SSD1306 (128x64 OLED), a Nokia 5110 LCD, or a KS0108 graphical LCD. This article will explain what this file is, where to legally download it, how to integrate it into your code, and how to write a driver to render it.