The adventure is broadly split into three distinct phases, each requiring a different style of play from the DM and players. 1. Port Nyanzaru (Levels 1–3)
The book provides maps, but player-facing versions are scarce.
Hex-crawls can become repetitive if they only consist of random combat encounters. Intertwine narrative clues, environmental hazards, and roleplay opportunities into the daily travel descriptions.
Players are hired by , a powerful merchant and former adventurer who is herself suffering from the curse. Her sources have traced the source of the affliction—a necromantic artifact called the Soulmonger —to the mysterious and deadly peninsula of Chult . With Syndra's life and the souls of the dead on the line, the party must embark on a desperate quest to find the Soulmonger and destroy it before it's too late.
[Port Nyanzaru] ➔ [The Chultan Sandbox] ➔ [Omu: The Ruined City] ➔ [Fane of the Night Serpent] ➔ [Tomb of the Nine Gods] (Level 1-2) (Levels 3-6) (Levels 7-8) (Level 8-9) (Levels 9-11+) 1. Port Nyanzaru (The Hub)
The adventure takes place on the peninsula of , a savage land filled with dinosaurs, undead, and forgotten ruins. The campaign is structurally divided into distinct phases: Phase 1: Port Nyanzaru (Levels 1–3)
The PDF includes rules for water, food, and navigation.
Furthermore, resurrection magic completely stops working across the entire world. When a creature dies, its soul is trapped by the Soulmonger, preventing any revival spells from functioning.
Unlocking the Mysteries of Chult: A Guide to the Tomb of Annihilation
At its core, Tomb of Annihilation is a high-stakes hex crawl and dungeon delve centered around a ticking clock. A global phenomenon known as the is preventing the dead from being raised, while those who were previously resurrected are slowly wasting away into dust.
Are your adventurers ready to defy death?