Rtgi 0.17.0.2 Portable Jun 2026
The screen flickered, and the hallway changed.
Early benchmarks suggest a 15-20% performance gain over version 0.16 on the same hardware (tested on an RTX 3060 and RX 6700 XT). rtgi 0.17.0.2
The refinement of version numbers (from 0.16 to 0.17.0.2) suggests that Pascal Gilcher is moving toward a "1.0" release. This update focuses on . The addition of a robust temporal solution means the developer is likely working on integrating RTGI with DLSS/FSR 2.0 frameworks in future versions. The screen flickered, and the hallway changed
| Feature | RTGI 0.17.0.2 | Native RTX (e.g., Cyberpunk Overdrive) | | :--- | :--- | :--- | | | Any DX10+ GPU | RTX 20/30/40 series | | Scene Precision | Screen-space only (misses things off-screen) | World-space (full scene) | | Performance Cost | 30-40% FPS drop | 60-70% FPS drop | | Reflections | Indirect diffuse only (no mirror reflections) | Full specular + diffuse | | Moddability | Infinite – tune any game | Game must support RTX SDK | This update focuses on
One of RTGI's greatest strengths is its vibrant community of preset authors who share their carefully tuned configurations for specific games. RTGI 0.17.0.2 appears in several notable presets and mods.
It’s not just "fake" ray tracing; the global illumination bounce in this build is still legendary for screen-space effects. Link to Pascal's Patreon for the latest updates. #Gaming #PCMR #RTGI #Mods Tips for your post: The "Before/After" Shot: If posting on Reddit (like
Adds immersive, realistic lighting that bridges the gap between precomputed solutions and real-time ray tracing. Broad Compatibility:
