Reports suggest the early, "soft" version already focuses on crucial, yet sometimes overlooked, mechanics such as: Creating fluid movement for the character.
A massive hit within the community that established their signature 2D side-scrolling hazard avoidance model.
The developer has also confirmed their plans on Ci-en:
: Addressing issues related to collision detection, sprite layering, and performance optimization.
: More sophisticated behaviors for bosses and elite enemy units.
In most games, v0.01 is simply a vertical slice. In , Koooon Soft has taken a different approach: the atmospheric slice .
Reports suggest the early, "soft" version already focuses on crucial, yet sometimes overlooked, mechanics such as: Creating fluid movement for the character.
A massive hit within the community that established their signature 2D side-scrolling hazard avoidance model. Space Girl -v0.01- -Koooon Soft-
The developer has also confirmed their plans on Ci-en: Reports suggest the early, "soft" version already focuses
: Addressing issues related to collision detection, sprite layering, and performance optimization. Reports suggest the early
: More sophisticated behaviors for bosses and elite enemy units.
In most games, v0.01 is simply a vertical slice. In , Koooon Soft has taken a different approach: the atmospheric slice .