Rtgi 01702 Release Fix
In-game MSAA (Multi-Sample Anti-Aliasing) completely breaks depth buffer access. Switch your in-game graphics settings to TAA, FXAA, or turn anti-aliasing off entirely, relying instead on ReShade’s built-in SMAA filters.
: Simulates light hitting a surface and reflecting onto nearby objects.
Download the latest release version of ReShade featuring from ReShade's Official Portal.
Open the reshade-shaders folder, then open the Shaders subfolder. rtgi 01702 release fix
Initially a modding project, the RTGI shader has seen widespread adoption, even being utilized by NVIDIA in their FreeStyle and Ansel modules as "SSRTGI" for select games. The primary benefit of RTGI lies in its hardware independence; because it operates solely on depth data, it is fully compatible with non-RTX video cards, though it demands significant processing power to run smoothly.
The shader is looking for specific global variables or compiler instructions that haven't been defined in your ReShade settings.
: Adds realistic micro-shadows in corners and crevices. Download the latest release version of ReShade featuring
Note: If this file belongs to a specific software project other than the RTGI Shader (e.g., a niche firmware or a specific modding tool), please provide more context so I can tailor the notes specifically to that application.
For games that require depth buffer manipulation to make RTGI work correctly, always use the ReShade build that includes full add-on support.
framework, ensuring the RTGI shader could correctly access the game's depth buffer. Version Context The primary benefit of RTGI lies in its
The release was a critical hotfix update for Pascal Gilcher's (Marty McFly) Ray Traced Global Illumination shader for ReShade . ⚡ The Quick Fix
: In the ReShade menu, go to "Edit global preprocessor definitions." Toggle RESHADE_DEPTH_INPUT_IS_REVERSED between 0 and 1.
transforms legacy video games by injecting real-time, screen-space ray tracing into titles that lack native path tracing. Developed by Pascal Gilcher (Marty_McFly) under the Marty's Mods banner, this advanced post-processing shader calculates realistic light bounces, diffuse shading, and detailed specular highlights based on the game's depth buffer.
: RTGI should generally be placed toward the top of your shader list, but below technical prerequisites like DisplayDepth (for testing) or Motion Vector shaders if you are using newer temporal features.