Once you've mapped all buttons and motion actions, give your configuration a name in the section (e.g., "NSMBW - Xbox"). Click "Save" , then "OK" . Your profile is now ready to load at any time. You can even assign hotkeys to switch between different controller profiles on the fly via Options > Hotkey Settings > Controller Profile .
Once everything is configured, type a name (e.g., "NSMB-Xbox") into the Profile box in the top right corner of the controller settings and click Save . This ensures your settings are preserved if you update Dolphin.
If you run into any specific configuration issues or want to optimize your graphics settings next, let me know! Please share you are running and your PC hardware specs . Share public link dolphin new super mario bros wii xbox controller
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Because New Super Mario Bros. Wii was designed to be played with a Wii Remote held horizontally, the standard button placement must be adapted for an Xbox layout. The layout below maps the controls naturally, placing the run and jump functions similarly to classic NES/SNES configurations. General Tab Wii Remote Command Xbox Controller Equivalent Description B Button Used for spin-jumping and confirming menus. Buttons: B Right Trigger (RT) / Black Button Alternative spin-jump/utility. Buttons: 1 X Button Run, hold objects, and shoot fireballs. Buttons: 2 A Button Standard jump. Buttons: - View Button (Back) Accesses the in-game pause menu. Buttons: + Menu Button (Start) Accesses the in-game pause menu. Buttons: Home Xbox Guide Button (Optional) Opens the Wii Home menu. Once you've mapped all buttons and motion actions,
| Wii Remote Action (Sideways) | Recommended Xbox Button | Explanation | | :--- | :--- | :--- | | | Left Analog Stick (X-axis) | Modern platformers feel much better with an analog stick. | | Up on D-Pad | Left Analog Stick (Up) | Used for entering pipes and climbing vines. | | Down on D-Pad | Left Analog Stick (Down) | Used for ducking and ground-pounding. | | 2 Button (Jump) | A Button | The most intuitive jump button. | | 1 Button (Run / Fire) | B Button | Easy to hold while pressing A to jump. | | + Button (Pause) | Start (Menu) Button | Standard pause button. | | - Button (Item/Map) | Select (View) Button | Used for items and level selection. |
Some levels require you to blow into the Wii Remote’s microphone. With an Xbox controller, you have two options: You can even assign hotkeys to switch between
Result: Pressing your chosen trigger will simulate a rapid shake in all directions, instantly triggering Mario's spin jump or lifting a Toad/barrel. Tilt (Balancing Platforms)
Map this to the X Button on your Xbox controller. (Used for dashing and carrying items).
Now, each player's Xbox controller will act as a separate, sideways Wii Remote, allowing for full co-op functionality.
: Crucially, check the Sideways Wii Remote box. Recommended Button Mapping
Once you've mapped all buttons and motion actions, give your configuration a name in the section (e.g., "NSMBW - Xbox"). Click "Save" , then "OK" . Your profile is now ready to load at any time. You can even assign hotkeys to switch between different controller profiles on the fly via Options > Hotkey Settings > Controller Profile .
Once everything is configured, type a name (e.g., "NSMB-Xbox") into the Profile box in the top right corner of the controller settings and click Save . This ensures your settings are preserved if you update Dolphin.
If you run into any specific configuration issues or want to optimize your graphics settings next, let me know! Please share you are running and your PC hardware specs . Share public link
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later.
Because New Super Mario Bros. Wii was designed to be played with a Wii Remote held horizontally, the standard button placement must be adapted for an Xbox layout. The layout below maps the controls naturally, placing the run and jump functions similarly to classic NES/SNES configurations. General Tab Wii Remote Command Xbox Controller Equivalent Description B Button Used for spin-jumping and confirming menus. Buttons: B Right Trigger (RT) / Black Button Alternative spin-jump/utility. Buttons: 1 X Button Run, hold objects, and shoot fireballs. Buttons: 2 A Button Standard jump. Buttons: - View Button (Back) Accesses the in-game pause menu. Buttons: + Menu Button (Start) Accesses the in-game pause menu. Buttons: Home Xbox Guide Button (Optional) Opens the Wii Home menu.
| Wii Remote Action (Sideways) | Recommended Xbox Button | Explanation | | :--- | :--- | :--- | | | Left Analog Stick (X-axis) | Modern platformers feel much better with an analog stick. | | Up on D-Pad | Left Analog Stick (Up) | Used for entering pipes and climbing vines. | | Down on D-Pad | Left Analog Stick (Down) | Used for ducking and ground-pounding. | | 2 Button (Jump) | A Button | The most intuitive jump button. | | 1 Button (Run / Fire) | B Button | Easy to hold while pressing A to jump. | | + Button (Pause) | Start (Menu) Button | Standard pause button. | | - Button (Item/Map) | Select (View) Button | Used for items and level selection. |
Some levels require you to blow into the Wii Remote’s microphone. With an Xbox controller, you have two options:
Result: Pressing your chosen trigger will simulate a rapid shake in all directions, instantly triggering Mario's spin jump or lifting a Toad/barrel. Tilt (Balancing Platforms)
Map this to the X Button on your Xbox controller. (Used for dashing and carrying items).
Now, each player's Xbox controller will act as a separate, sideways Wii Remote, allowing for full co-op functionality.
: Crucially, check the Sideways Wii Remote box. Recommended Button Mapping