Multiversus Frame Data |verified| < 2K - 480p >

Every single attack in MultiVersus —from Shaggy’s iconic sandwich toss to Wonder Woman’s sword slashes—is divided into three distinct chronological phases. 1. Startup Frames

MultiVersus categorizes its roster into explicit fighter classes. These classes feature radically altered structural frame data to match their intended playstyles: Character Class Average Startup Average Recovery Frame Playstyle Strategy (e.g., Arya, Finn) Extremely Low (Fast) Multiversus Frame Data

You cannot parry on reaction if the move has fewer than 12 frames of startup. You have to predict. Every single attack in MultiVersus —from Shaggy’s iconic

MultiVersus heavily relies on a generous dodge and parry system. A well-timed dodge provides temporary invulnerability, effectively "beating" an opponent's active frames. However, over-dodging reduces your invulnerability window. Knowing exactly when to dodge—based on your opponent's startup frames—rather than spamming the dodge button is what separates grandmasters from beginners. Key Frame Data Archetypes If you parry early

The most practical application of frame data is understanding , usually referred to as being "plus" or "minus" on hit or shield (block/dodge).

Moves that have low recovery, meaning your opponent cannot punish you even if they block the hit.

Parry is active frames 4-9. If you parry early, you have 30 frames of recovery – a free punish for opponents.

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