Unit IDs (often found in export_descr_unit.txt ) are unique identifiers used by the game engine to define each troop type. Modders and players use these IDs for: using console commands ( create_unit ). Editing unit stats to change balance.
: A single army cannot hold more than 20 total units. If your general's stack is full, the create_unit command will fail to execute. If you want to tailor this further, tell me:
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To spawn units directly on the campaign map, press the tilde key () to open the command console and use the following syntax: rome total war alexander unit id list high quality repack
If the export_descr_unit.txt file is missing, your repack may have left the game files packed inside the .pak archives. You must run a community on the Alexander/data/packs/ folder to make these text files visible and editable.
A good repack allows access to "Ultra" unit sizes, bringing 160 men per unit of heavy infantry. How to Use the Unit IDs
: The create_unit command works perfectly in Rome: Total War but fails in Alexander . Unit IDs (often found in export_descr_unit
The High Quality Repack often fixes the Persian unit textures to remove vanilla pixelation.
In the context of Rome: Total War: Alexander , you might encounter a "High Quality Repack" that packages the base game along with popular total conversion mods, such as Rome: Total Realism (RTR) or DarthMod , into a single, ready-to-play folder. For example, mods like RTR8 V4.0.2 are often archived and shared by the community in the form of repacks. However, for the purposes of modding and obtaining unit IDs, it is perfectly sufficient to use a standard, legal copy of the game, either from Steam, a CD-ROM, or other legitimate sources like the macOS version from Feral Interactive. If you are using a "repack," it is often still structured like the standard game directory.
Engine mechanics dictate that all Unit IDs remain strictly lowercase. If an ID consists of multiple words, it must be separated by a single space or a specific underscore as dictated by the export_descr_unit.txt file. Double Names for Characters : A single army cannot hold more than 20 total units
: If you're encountering issues getting commands to work, try omitting the faction name prefix. For example, use "javelin skirmishers" instead of "macedon javelin skirmishers" or "greek javelin skirmishers" .
The nomadic factions utilize fast, horse-heavy rosters perfect for hit-and-run skirmishing tactics. : dahae horse archers Dahae Noble Cavalry : dahae noble cavalry Scythian Foot Archers : scythian foot archers Scythian Axemen : scythian axemen Noble Horse Archers : scythian noble horse archers 4. Illyrians & Thracians (Barbarian Tribes)
The unit ID list is a comprehensive database of all units in the game, including their stats, attributes, and other relevant information. By using this list, you can gain a deeper understanding of the game's mechanics, identify specific units, and even create custom mods.