Examine the alleyway for clues before the police alter the scene. Playing As: Du Lac, Fey, and Mary. Step-by-Step Investigation:
Control Du Lac to move through the introductory pier environment.
Navigate the streets, focusing on physical evidence and social interactions with the locals.
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The music begins. You have three rounds to survive.
Interview the locals, including the suspicious "witch" figure.
: Relationships between Mary, Du Lac, and Fey can fluctuate based on trust and kindness. For instance, allowing Mary to brush Fey can strengthen their bond. Side Quests Examine the alleyway for clues before the police
Examine the immediate surroundings to learn about the atmosphere of 1888 London. Meet Morgana (Fey) and explore the magical connection between them.
Pay attention to Mary's "visions" or sensory overloads. When the screen tints, interact with the highlighted environmental objects to trigger her psychic echoes.
: Characters move slowly by default; double-click anywhere on the screen to make Du Lac, Mary, or Fey move faster. Exhaust Dialogue Navigate the streets, focusing on physical evidence and
Lancelot and Nimue have a hidden (0-100). Your ending access depends on this.
While the shopkeeper is distracted, control Fey and crawl under the counter.